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đ Leave a star and fork this repo if you like this project! đ đ„ DOWNLOAD the newest version from RELEASES tab Investors: Notation Capital, Lerer Hippeau, NextView, HP Ventures, Makers Fund, Mini Fund, Andreessen Horowitz, Gridlov L.P.The open-source Parsec Arcade hosting tool Team (in order of appearance): Jamie Blanks, Erik Nygren, Dan Applegate, Jake Lazaroff, Alex Chaparro, James Stringer, Josiah Savary, May Kim, Ronald Huveneers, Charlie Tran, Marco De la Cruz, Max Sebela, Jakob Wilkenson, Keith Cook, Wontae Yang, Binh Hoang, Callum Watson, Vince Auletta, Eric Fahs, Steve Kehaya, George Kehaya, Meg Esch, Jason Hart, Jim Coleman, Michael McCormack, Malyse McKinnon, Marcus Stoll, Mike Nicoli, Nicole Closson, Devin Kelly, Sam Leavens, Fernando Boom, Dave Doherty, Val Nuccio, Karthik Selvakumar, Justin Valletta, Martin Trang, Susanne Blix, Zac Overson, Adrienne Merrick-Tagore, Paul Johns, Andrew Koonmen, Erin Boardman, Gabrielle Lysenko, Fernando Martinez, Kelli Branam, Darius Iglesias, Avery Vernon-Moore, James King III, JonnyLee GiardÄȘdvisors: Shafqat Islam, Asif Rahman, Eros Resmini, Monte Ford, and Joost van DreunenÄŹontractors: Richard Vinicius Gerotto Silva, Max Morris, Omar Panduro, Ignacio Ramirez But, with access to the internet and a low powered device, they can connect to hardware that gives them the opportunity to build, create, design, develop, and interact with a RT3D experience via Parsec.ÄȘlthough this isnât everyone who has been part of this journey, weâd like to call out and thank this group for helping us build Parsec. With more than 7 billion people on the planet, you can quickly see that a vast majority of the world does not have the technology capable of running a RT3D application.
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Meanwhile, there are approximately 2.7 billion people who own a smartphone and 2 billion computers globally. There are approximately 500 million high performance computers in the world with even fewer capable of running the most demanding software. We can push their experiences further by using Parsec streaming to deliver their interactive experiences to more consumers globally. We can simultaneously give creators the freedom to work from any device, at any time, on their own terms. The potential of our original goal expands further and further: Parsec can help convert anyone creating in 2D/non-interactive applications into creators of RT3D applications. We believe Parsec will bring value to each and every Unity customer, as well as everyone interacting with real-time 3D (known for the rest of this post as âRT3Dâ). We couldnât think of a better company to help us accelerate in the short term while also expanding our opportunity to impact the future so dramatically.ÄȘpplications built with Unity are downloaded more than 5 billion times a month, reaching an average of 2.5 billion devices globally. Through the verticals business at Unity and their relationship with 94 of the top 100 game studios in the world, the immediate impact Parsec can have on industrial and gaming use-cases is going to grow exponentially. We really appreciate your guidance and support.ÄŻinally, although Chris and I are Parsecâs co-founders, our families (especially Megan and Allison) were with us at every step of this journey, supporting and encouraging us every day. Notation, Lerer Hippeau, NextView, HP Ventures, Makers Fund, Mini Fund, Gridlov, MBK Capital, and Andreesen Horrowitz believed in us and saw how Parsec could change the way the world accesses software, content, and tools. To get this far, Parsec also required financial investments and expert advice. Over time, as our community grew to hundreds of thousands of customers per week, the communityâs passion stayed strong and helped support our development efforts. That early feedback and those early needs helped define the product. For nearly a year after our launch, we had fewer than one hundred active customers each day. Their imaginative use cases, creative applications, and novel tools have repeatedly driven us to push the boundaries of what our technology can do. The Parsec community (and their feedback) has also been an enormous source of inspiration.
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Most importantly, everyone who has been a member of the Parsec team deserves a massive congratulations and has earned our deepest gratitude for helping us build and define the world-class product Parsec has become. Over the course of those five years, there have been countless people supporting Parsec to help us get here. Almost five years ago, we launched the first version of Parsec and Chris shared his technical goals in a blog post.
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